The game system is a combination of drag and drop design (placing and refining of walls, bumpers, spinners and other typical pinball elements) in a CAD-like manner and scripting with VBS so that the objects know what to do when events occur (being hit, timers going off, etc...) That's right, building and programming in one game! w00t! me=geek, I know :oÞ
The only part that I didn't like was not having any event sounds and background graphics to use because I seriously suck at producing either of those, but, thankfully to a few fan-sites I've downloaded some to give my tables some life and oomph. Now, pardon me whilst I indulge in more fun.