2013

update

Ran into a programming bug a while back but couldn't figure out how to get around it until a few days ago by modifying it's container type which meant I needed to change a lot code. Unfortunately, all of this to only run into a worse bug than I started with. Belatedly, I realized I did something just like this last year and ended up abandoning this line of logic. Time to revert to my last backup. *sigh*

I used to hack my own Sims objects but never bothered to with the Sims 2. Now I've been bitten by the bug again and am using SimPe to get the job done. I've only done one thing so far: modded a painting to give me options to max all the motives (individually). I'll do the same with skill levels using a bookcase. I still haven't figured out the right way to adjust influence points though.

I'm wading through the Samurai Champloo series (currently on ep 4 right now) and am enjoying it muchly.
  • Current Music: Wild Cherry - "Play That Funky Music"
Eeeeeeeeeeeeeeeexcellent.

I shall now pace until you get done, and then bombard you with reams o' Bebop-vs-Champloo nonsense. :)
Erm... problem. I've only seen 3 or 4 Cowbow Bebop eps. It's a series I never could get into. *waits to be flayed by Mokie and Ali*
No flaying from me. :) I madly loathed the series until episode five, and only stuck with it that long because (a) so many of my friends were ga-ga over the series and I was determined to see why, and (b) it was an already finished bulk torrent, the whole series, and I'd be DAMNED if I was going to toss it out after spending so much time downloading.

I loved the hell out of episode five though, and the series picked up much after that.